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NOAYOUNSE



About

Noa Younse is a designer located in the New York metropolitan area. He earned his Bachelor's Degree in Architecture from Cal Poly, San Luis Obispo, and his Master of Science in Advanced Architectural Design from Columbia, and has since taken an interest in utilizing that design background in conjunction with computational techniques to visualize data and generate algorithmic art.

He has worked on various full scale digital installations and participated in several data workshops with an emphasis on using Processing to analyze and interpret datasets.

click the image for a resume

Contact

nyounse [at] gmail [dot] com
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France
October 2013
October 2013


Calaveras
May 2013
May 2013

Mood Map
May 2013
This installation, which was created for the ‘Data Curation’ exhibit in Museum of Art at Seoul National University in 2013, attempted to capture and t...
May 2013
This installation, which was created for the ‘Data Curation’ exhibit in Museum of Art at Seoul National University in 2013, attempted to capture and then visualize the various moods common within the Korean culture. These included joy/pride, love, fear/ shame, anger, pity, and sadness/frustration. As these terms, or any that were related to the overall categories, were shared via Twitter, the system would capture and then display a burst of light to illustrate an abstracted vision of how Korean speaking people might feel.

Several modes were created to show different timeframes of the day – instantaneous, hourly, and through the day.

Read more about the project at the E/B Office page.

Images courtesy of E/B Office

Background controller generated with Processing

Equality Wall
April 2013
The recent discussion about marriage equality has sparked a frenzy of [somewhat passive] support within social networking sites. People have primaril...
April 2013
The recent discussion about marriage equality has sparked a frenzy of [somewhat passive] support within social networking sites. People have primarily been displaying their support by changing their profile pictures to that of an equals sign. This is a loosely grouped collection of some of the different versions from various Facebook profiles.

Images gathered with Processing.


LuminAID Packaging
March 2013
Packaging design for the LuminAID - a inflatable solar powered light.

The goal of this design was to simplify the scope of the encasement...
March 2013
Packaging design for the LuminAID - a inflatable solar powered light.

The goal of this design was to simplify the scope of the encasement by eliminating the need for glue or other fasteners. This little package wraps around the unit and folds in upon itself to lock shut via small tabs in the back.

Coming soon to a store near you.

Generated with PhotoShop and Illustrator.

Week of Discontent
March 2013
Plagued by connectivity issues and gameplay bugs, the latest version of SimCity was met with critical headlines such as "SimCity launch a complete dis...
March 2013
Plagued by connectivity issues and gameplay bugs, the latest version of SimCity was met with critical headlines such as "SimCity launch a complete disaster" [CNet], "EA's botched launch of latest "SimCity" leaves gamers fuming" [Yahoo News], and so on. Among other public outlets like Twitter and Facebook, Amazon provided a soapbox for players to voice their opinions about the game. The data used comes from the combined user reviews for the physical and digital versions of this installment SimCity over the first seven days after launch [March 5 - March 11].

Generated with Processing and Illustrator


Filament Mind
January 2013
The installation was designed to illustrate the activity going on within the state's digital library catalogue. The system is set up to record anonym...
January 2013
The installation was designed to illustrate the activity going on within the state's digital library catalogue. The system is set up to record anonymous searches and click-throughs that occur within WYLDCat [Wyoming Libraries' Databases] and transmit the data to a local computer within the Teton County public library. This information is then visualized via fiberoptic cables connecting from a light source to any one of the 1000 subcategories of the Dewey Decimal system corresponding to the search result.

I wrote a program that would interpret the data as it was fed into the system and control the lights accordingly. In addition to determining the brightness and color of the lights, I made a visual display to give the user a bit of clarity as to which Dewey Decimal categories the system is lighting up and also provide a few extra insightful charts about the dataset.

In collaboration with Brian Brush and Yong Ju Lee

Generated with Processing

East Bay Hiking
December 2012
December 2012


LuminAID Product Video
December 2012
Product video for the LuminAID.
December 2012
Product video for the LuminAID.

Twiddle
October 2012
Designed as a concept for the Battery Park chair competition, the Twiddle chair tries to maintain a level of activity in the park by using solar energ...
October 2012
Designed as a concept for the Battery Park chair competition, the Twiddle chair tries to maintain a level of activity in the park by using solar energy to power a playful display of active LCD shutters. Sandwiched between layers of translucent plastic, both the photovoltaic panels and LCD shutters would activate when the seat is unoccupied. The resulting display would serve to visually energize the park and provide a point of interest to those just passing by. Without overshadowing the effect of actual human activity, it simply fills the voids with a sort of idle play.

Generated with Photoshop, Processing, After Effects, Rhino, 3ds Max.

In collaboration with Carson Smuts.



Faces of Me
September 2012
A search through a few thousand images tagged #me for images that more or less matched that of a straight on face. The OpenCV library was used to rec...
September 2012
A search through a few thousand images tagged #me for images that more or less matched that of a straight on face. The OpenCV library was used to recognize, filter, and then scale/rotate the images that fit the profile so that a the eyes would more or less align from one image to the next.

Generated with Processing & AfterEffects.

Social Collager
September 2012
Using thousands of publicly available Facebook profile images as pixels in a much larger composition.

The goal of this experiment was to ...
September 2012
Using thousands of publicly available Facebook profile images as pixels in a much larger composition.

The goal of this experiment was to generate a strong Whole-Part relationship. The images were systematically gathered via a Processing script which searched for, analyzed, and then filed into folders based on the element's overall color composition. A separate script took in the target image and recomposed it from the 150k profile image choices.

This expanded into searching through Instagram photos with certain hashtags to do the same thing.

Generated with Processing.

InstaRainbow
August 2012
Given that people can tag their instagram images with certain key words, I sought to collect and analyze the different images associated [solely] with...
August 2012
Given that people can tag their instagram images with certain key words, I sought to collect and analyze the different images associated [solely] with a color tag [eg. #red]. The sizes of the individual images were based on the popularity as determined by likes and comments. In each layout the top alternative tags are listed as well as a color wheel illustrating the top 25 color used throughout the images.

Generated with Processing.

Disc Golfing
July 2012
July 2012

Fast Lane
July 2012
A quick interactive visualization illustrating the Olympic track and field medalists by lane since the 1964 olympics.

Knowing that the fa...
July 2012
A quick interactive visualization illustrating the Olympic track and field medalists by lane since the 1964 olympics.

Knowing that the fastest qualifiers are put into the middle lanes, the goal of this visualization was to see how often that translates into a win. What is interesting here is to see that based on the heat map generated by the winners this lane assignment rule may have not been in place prior to the 1988 Seoul games.

Data from www.sports-reference.com

Generated with Processing.


Big Basin 2012
May 2012
May 2012



Winter Lights
February 2012
Marcos Zotes was commissioned to coordinate a projection display on Hallgrimskirkja church to kick off the 2012 Winter Lights Festival in Reykjavik, I...
February 2012
Marcos Zotes was commissioned to coordinate a projection display on Hallgrimskirkja church to kick off the 2012 Winter Lights Festival in Reykjavik, Iceland. He chose to reflect on the four elements - water, earth, fire, and wind in the various segments produced by his team members. Alongside other artists including Andrea Dart, Steven Tsai, and Thessia Machado, I contributed a short sketch illustrating my take on one of the themes.

A randomly generated flowing landscape was created in Processing and exported as a png sequence to After Effects.

In collaboration with Marcos Zotes

LuminAID Fundraising Video
December 2011
This video was made to help the good people from LuminAID raise money for their product on indiegogo.com - a site for entrepreneurs to get a head star...
December 2011
This video was made to help the good people from LuminAID raise money for their product on indiegogo.com - a site for entrepreneurs to get a head start.

Using very crude equipment within a tight timeframe, the video successfully helped [in combination with a robust marketing campaign] to raise over fifty thousand dollars.

Generated with After Effects, Photoshop.

New Orleans
December 2011
December 2011

Des Cours
November 2011
Designed for Des Cours, 2011 – An architectural installation festival throughout New Orleans.

The presentation consists of a floating fie...
November 2011
Designed for Des Cours, 2011 – An architectural installation festival throughout New Orleans.

The presentation consists of a floating field of blossoms that are interactively linked to various hot spots around the site.  Each blossom pulsates slowly while hovering in the dimly lit space.  As the participant walks through the exhibit the blossoms react inversely to their position.  When it detects a prolonged presence the idle pulsating stops and the blossom flowers. While the user remains in the hot spot the expanded blossom is frozen until they move on.  When this happens, the blossom retracts until it returns to an idle state.

The blossoms expose themselves through a transformation of both form and light. The glow from each blossom changes in color temperature and intensity depending on the duration of the user interaction.

In collaboration with Carson Smuts & Steven Tsai

Four Square
November 2011
This program takes FourSquare information, gathered by the Spatial Information Design Lab, and plots it onto a simplified map of New York City. As th...
November 2011
This program takes FourSquare information, gathered by the Spatial Information Design Lab, and plots it onto a simplified map of New York City. As the user scrolls and pans within the map, new 'checkins' are retrieved for the given display area. The closer the map view, the more 'checkins' are displayed.

In collaboration with Columbia University's Spatial Information Design Lab

Generated with Processing.

Dynamic Performance of Nature
October 2011
The Dynamic Performance of Nature, a project by Brian Brush and Yong Ju Lee, is a permanent installation at The Leonardo, a new art, science and techn...
October 2011
The Dynamic Performance of Nature, a project by Brian Brush and Yong Ju Lee, is a permanent installation at The Leonardo, a new art, science and technology museum in Salt Lake City.

Imbedded throughout 176 plastic panels are several strings of Phillips Color Kinetics lights which are capable of radiating any color through the material. The light show I created with Processing mines live data from various sources - such as the Google Weather API and the USGS - and generates a visualization to display across the 80' span at the entryway. The light show will run throughout the day and has the potential for user interaction via Twitter.

Generated with Processing.

In collaboration with Brian Brush and Yong Ju Lee

Salt Lake City
June 2011
June 2011

Tower Destroyer
May 2011
This installation was part of the final show for the studio. As a live interactive demonstration for the public, it allowed participants to engage in...
May 2011
This installation was part of the final show for the studio. As a live interactive demonstration for the public, it allowed participants to engage in a simple game using only their brains.

Using the ThinkGear platform [a simple one sensor EEG device] and its proprietary calculations of 'Attention' and 'Meditation,' Tower Destroyer II focused on the the ability of the subject to concentrate.

The objective of the game was to knock blocks to the opponent's half of the screen using the pre-aimed ball objects. As the subject increased his attention level the balls would increase in number as well as velocity.

Generated with Processing, Box2d, and the ThinkGear

For 'Brain Hacking' studio led by Toru Hasegawa and Mark Collins.

Kinect-Brain
May 2011
This study focused on matching up EEG brain readings with physical movement. The Emotiv EEG device was used to record brain activity while a Microsof...
May 2011
This study focused on matching up EEG brain readings with physical movement. The Emotiv EEG device was used to record brain activity while a Microsoft Kinect was simultaneously recording the realtime 3d motion of the test subject.
While not truly scientific, a cursory observation of the results reveals that the more active subject [particularly the orange figure, second scalp map down] has more color variations than the others.

Generated in Processing using the Emotive and Kinect.

For 'Brain Hacking' studio led by Toru Hasegawa and Mark Collins.

Phase Shift
May 2011
The focus of this studio was to analyze the possibilities of emergent technologies on architecture and the human experience. Explorations and theoriz...
May 2011
The focus of this studio was to analyze the possibilities of emergent technologies on architecture and the human experience. Explorations and theorizations about where technology will be within our lifetimes, and beyond, were at the heart of this session.

In particular, the human brain was the setting for this journey. One field that is starting to popularize itself is the BCI – Brain Computer Interface. Appearing on mainstream media and infiltrating the gaming market, the relevance of the technology is gaining strength.

We, as students of Architecture, sought to utilize this developing toolset in ways that we could understand. The site was the technology heavy society of Japan, and the time was the near future.

The video was used for the final presentation of the project. It served as a visual reference for the talking points I was making to the audience [hence no audio]. To summarize:
I went through the history of the Butsudan, which is a sort of shine for the deceased, and how it would interesting to record not only visual memories but hints of personality via their inner workings [aka brain patterns]. Through experimentation with our class' BCI devices, it appeared that moment stimulated brain activity more than idleness. The solution I proposed was to utilize physical actions to accentuate the level of brain activity and retain this data in a communal Butsudan. The structure would then allow ancestors to walk the same routes as the deceased and develop a different kind of connection above and beyond that of static memorabilia.

Radio Noise
May 2011
With the adoption of geolocation technology within interactive media, a new understanding of social activity can be generated. ‘Radio Noise’ is a vis...
May 2011
With the adoption of geolocation technology within interactive media, a new understanding of social activity can be generated. ‘Radio Noise’ is a visualization of this digital activity via Twitter over the course of 24 hours. In this sketch, National Public Radio is used as the subject for gathering the tweets. Each NPR affiliate [red dots] was searched in the Twitter database and then geographically plotted through time [blue dots] on top of a map of US cities [white dots]. The number of tweets from one location around the given time is extruded [vertical orange line] indicating the specific tweet density while the overall tweet average is calculated below [lower left, above the clock].

Generated with Processing.

Lunch Box
April 2011
Designed for the 'Pimp My Shipping Container' competition put on by the Brooklyn's Dekalb Market. The marketplace was under renovation and recycled s...
April 2011
Designed for the 'Pimp My Shipping Container' competition put on by the Brooklyn's Dekalb Market. The marketplace was under renovation and recycled shipping containers were to be used as temporary venues for artists, cooks, stores, etc.

We proposed a project that would attempt to use the community’s creativity to bridge the gap between interest and accessibility. The interactive experiment would be recorded over a period of 90 days, and distributed back into the community physically and digitally as a catalogued artifact upon completion. Instead of passively interacting with the those who stumble in, we wanted to generate a dynamic relationship between the public and the project in order to inspire others by example.

Daily questions would arise from current social, political, architectural and environmental issues. These questions would be posed to both the immediate and digital communities and available for input via wireless communication or physical drop-ins. Digital drawing boards, text posts, images, sound recordings etc. could all be used as potential outlets for a participant’s input.

The difference between this setup and that of a standard forum is that instead of prompting for feedback regarding an issue, we would seek creative solutions to resolve that issue. The hope was to activate the public by provoking them to start thinking about how they can start a change instead of why they cannot.

Given that the public has a limited opportunity to physically partake in this experiment during the work day, the hours of availability for social contribution, both digitally and physically, would be set to coordinate with lunch hour.

The responses each day would be processed and expressed digitally on the the exterior of the market from the box itself via an internal projection. A daily digital post would be created with the responses from the collective public and the final daily response, interpreted from those user inputs.

The Lunch Box would be situated in an elevated position, hereby allowing for a view out towards Brooklyn, as well as for a clear view of the digital projection from ground level.

In order to create a unique container in the midst of the other containers we decided to enhance the direct angle of the digital projection by bending the box over the edge of another container. This would be achieved by using a single angled slice and rotating the end of the box 180 degrees. Thereby, not loosing any material.

The unique form would force an alternative perspective for both the observer and the compiler - inducing a visual and mental connection between the two.

In collaboration with Carson Smuts.

Food Allergy Icons
March 2011
The goal was to generate icons to convey a series of messages with a common theme. In this case I chose food allergies. Peanuts, soy beans, eggs and...
March 2011
The goal was to generate icons to convey a series of messages with a common theme. In this case I chose food allergies. Peanuts, soy beans, eggs and wheat were the four specific foods portrayed here.

Generated in Illustrator.

An assignment for 'Other Design' - taught by Michael Rock.

Japan
March 2011
March 2011

Snow Day at Central Park
January 2011
January 2011

Cellular Angst
January 2011
A fast assignment created for a course called 'Faking it' taught by John Szot. Features experimentation with different story telling techniques and e...
January 2011
A fast assignment created for a course called 'Faking it' taught by John Szot. Features experimentation with different story telling techniques and editing to give life to intimate objects.

Generated with After Effects.

Hot Tub Time Machine
January 2011
January 2011

Habits
December 2010
Using a combination of still shots and animation, a little paper crane is brought to life.

Generated with After Effects, 3dsMax, and Ph...
December 2010
Using a combination of still shots and animation, a little paper crane is brought to life.

Generated with After Effects, 3dsMax, and Photoshop

Final assignment for 'Faking It' - taught by John Szot.



Digital Craft Video
June 2010
The culmination of a semester of learning the digital tools needed to succeed at GSAPP. This animation uses PHOOEY Architect's Children's Activity Ce...
June 2010
The culmination of a semester of learning the digital tools needed to succeed at GSAPP. This animation uses PHOOEY Architect's Children's Activity Centre as the main subject. Created during the final two weeks of the Summer semester.

Generated with 3dsMax, Rhino, Photoshop, and After Effects.

Music by jónsi


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in progress...